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Note that you can use `preserveTilesOutsideBounds` for this
Note for anyone still having issues with this, in Unity 2020.1 `preserveTilesOutsideBounds` got introduced which might avoid the need to combine...
Hi, a while ago I posted my NativeQuadTree project. I decided to port it to an Octree which was a matter of just a couple of hours, so here we go....
There is a NativeArray<T>.Copy that does this (check the source code to see what it does).
Instead of having vertices in sub lists, put them all in one big list and have a separate list with the indexes into this big list. No need for...
Hey, you can stitch navmeshes together with links. Not ideal but works.