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When XR initialises in my Unity 2020.48f build with profile WMR enabled, my game view is black. The game still renders fine within the headset but...
So I did that aswell updated it to 2021 LTS but that broke it so i brought it back to 2020, ill check the logs thanks
>be me > making a DayZ VR Clone > be in early beta but my editor is getting very slow > reinstall my Unity 2020.1.13f (never do this lol big...
I made a version that uses NavMeshObstacle instead of ModifierVolume. using System.Collections; using System.Collections.Generic; using...
Hello there Unity forums, I have a Terrainspawner script that spawns one or the other prefab based on a random integer. The script itself works...
Hello, I have an animator with 8 animations(floats) in 2 dimensional freeform directional. Everything works when I move the sliders but when...
So I have a really weird problem trying to setup my XRRIG. When I go to the XR Plugin Management section in Project Settings and choose OpenVR, I...
So I have this vector 2 input called "Joyrotation" which is linked to my right joystick. I somehow need to be able to select a gameobject (the...
Whats Wrong with my script, im kinda new to Photoncloud and the lack of documentation is staggering (finding documentation anyway) but thats not...
omg.. how embarresed i am for typing function void xD, then again i was very tired when writing this didnt know the getcomponent thing though so...
so I wrote a script for unityscript that plays animations on key press/input, i wanted this to become a C# script and according to the scripting...
im using legacy animations, and im working on co-op networking using quill18's tutorial on the matter, however in his tutorial he is using an...
Thanks for your help, I have found my answer it had to be (hit : Collision) not (hit : Collider)
thanks for your time and help trying to find out my problem, the problem at the end was that it had to be (hit : Collision) and not (hit : Collider)
Well its hitting the Terrorists Player Controller (see picture on main post) maybe the player controller does not count as a collider?
so I got a soldier with a rifle, this rifle shoots a bullet (non-kinematic, with rigidbody) this bullet has also a trail renderer. I made a script...
TL:DR I want the Spine to move on the Y-axis with the camera So im building a semi-realistic player controller (based on the standard first...
So first I used a script called simulatekey.cs to simulate the press of the button "i" on Guibutton click, however this wont work with android so...
im trying to achieve the ability to press ''i'' without a keyboard, but by clicking on a sprite with my mouse ingame
So I know this was possible in 4.6 of Unity, now the code changed allot in Unity 5 and im not the best coder now im wondering if it is still...