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Hello, I have a game on the Google Play store and I received a review from someone saying the game doesn't work with stylus input. The game uses...
I can't post steps to reproduce or device logs, just wanted to let you know this is happening to me too on an iOS device in Unity 2018.1.5f1
I'm bumping because I also have this problem. Unity 2017.2 here
Hello everyone! I have just released the first update for the app. It's not the biggest update (a few small bug fixes and some App store...
Hello everyone! I am pleased to announce that today I have released my new game Paper Basketball! [MEDIA] Paper Basketball is a physics-based...
Hello Reuno, Thanks for the wonderful product I have a quick question (I also asked on the MoreMountains website, but thought you might find it...
Thanks for the help guys, I believe it's now working just how I wanted.
Thanks so much for the reply Karl, I thought that the screen resolution may have been the culprit. Sorry if this is a dumb question, but how would...
Hello! I'm creating a mobile game where you can pick up and throw game objects. The velocity of the throw depends on how fast the user is moving...
Thanks for the reply. I think I figured it out by disabling the other buttons using OnPointerDown and then re-enabling them using OnPointerExit.
Hello! I'm making a mobile game with multiple buttons. Right now if a user clicks on two buttons at the same time and releases, both OnClick...
Hello! I'm attempting to make a mobile game where you can press on certain objects to pick them up, and throw them (based on the direction and...
Thank you Vitor_r! That completely fixed my issue!
I've created a 2D character and simple "Walk Left," "Walk Right," and "Idle animations. All 3 of the animations work fine, but when transitioning...