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If I'm understanding your question correctly, it sounds like it's the same problem discussed here and (maybe) here.
Apologies if I'm missing the obvious, but do the green and red lines in your image have something to do with the question? If so, what do they...
In the inspector, have you assigned textures to all of the following fields: private var icon1 : Texture2D; private var icon2 : Texture2D;...
You don't necessarily need to use a separate game object for this. An easy solution would be to build a ray through the mouse position (using...
That's not the only method shown (there are some other methods described here). You'll certainly get errors if your code is incorrect, but you...
It's JavaScript (aka UnityScript), not Java. (Java is a completely different language.) As for your question, are you trying to access a JS...
@The OP: It looks like the tags are still incorrect. You can apply the tags in the editor, or enter them manually by typing [ code ] (without the...
Try GetAxis() instead. Since this is an unrelated question, I'd recommend putting it in its own thread (it'll probably get more attention that way).
Very, very rarely is it 'not possible' to implement a particular behavior or feature :) As for your question, for 'cosmetic' orientation...
Unfortunately (and for reasons that I can't comprehend) people often refer to Unity JavaScript as 'Java' on the forums, despite the fact that...
I don't think there's anything built in for this. I think PhysX may compute mass properties for some mesh types behind the scenes, but this...
This has been discussed on the forums frequently. Try searching the forums for phrases such as 'lap counter' and 'car placing' and you should find...
There are several languages with similar-sounding names under discussion here, so be sure not to confuse them. The languages are: 1. Java...
Regarding the error you're getting, double check the documentation for the Play() function here, and then see the documentation for the...
Post the actual error message (that'll make it easier to help).
In the example code you posted 'addpoints' isn't static, but in any case, if the variable is static (and public), you should be able to access it...
What problems did you have with GetComponent()?
Can you restate or summarize your question(s)?
The Transform constructor is private most likely because you're not supposed to create Transform objects directly. (They're components, which...
I think for a smooth transition you might want to use a single camera, rather than two separate camera. When the camera is in one mode or the...