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The short answer is, yes, you should use other means to make an MMO. The long answer is below. Unity DOTS is very fast, but it's about efficient...
Thank you dlorre. I considered the render texture approach but I agree that it is probably overkill. Really I just want to be able to properly...
While that works, I prefer not to use workarounds where possible and that feels like a workaround. That's what I'm currently doing, but I went...
Currently I'm trying to get my floating healthbar ui elements working to sit in the correct position relative to the entity they're supposed to be...
For the sake of thread continuity, @Tigrian and @Spy-Master solved my question in this thread.
Ah I see. In the samples. I should have guessed. @Spy-Master and @Tigrian. You're both angels.
Thank you @Tigrian, however I'm still not sure I fully understand. When I modify the "test + cube" example I gave in the other thread and add a...
Hello. I'm also dealing with a similar (the same?) problem. Based on this message I'm not sure we're really on the same page here as to what the...
https://forum.unity.com/threads/physics-1-0pre-15-seems-to-break-entities-that-have-child-physics-shapes-with-workaround.1391509/...
This is indeed similar to what I'm trying to do. Please post your full solution.
I would appreciate any feedback from Unity; whether this is intended behavior or not, whether or not it's a known bug and being fixed, etc. Any...
This is still a problem in 1.0.11 as per my thread here. This feels unusable and is really slowing down my ability to iterate.
This is becoming even more of an impediment to continued progress on my project. I want to be able to instantiate prefabs that include children...
When I make a prefab with a child that has a collider and instantiate it, the child will become a top-level entity and no longer be a child of the...
You're almost certainly doing it wrong here. This is bad Netcode practice and bad ECS practice. You should take a look at the Rival FPS sample. It...
.... yep, that was it. Closing the subscene worked, but that also caused one of my systems to cry that a singleton entity created in my subscenes...
Actually I'm sure it's not exactly related because it persists when I disable burst. Here's the more robust error message I get when burst is...
Hmm, how awful. Yes this seems to be related though I'll have to play around with it longer to verify. Is this likely to be related to what's...
Here are some crash logs
For the past couple weeks I've been experiencing almost constant crashes any time I try to work on my project. Project details: I use up to...