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@Runemark all I solved this problem just changed the script EnemyControllerStateSetterSMB.cs the script which found on the Internet...
@Runemark The problem is, I made it look like a video, and as you can see, he ran after me and he walks. The problem is that when it starts to...
@Runemark Yes I added EnemyControllerStateSetterSMB.cs.it goes fine but here is the return not working
@Runemark I did but it didn't help. I uploaded the video to YouTube. Look to better understand my problem [MEDIA]
my problem is that the enemy after losing sight of me returns to its original position. the problem is that it returns very slowly, I don’t know...
@Runemark when you help me?
@Runemark I put events now I hear the sound of footsteps but there was one problem. When the enemy loses sight of me goes into its original...
@Runemark I got it. I found an error why the sound of footsteps was not playing, the whole problem in the animation when I change the animation...
@Runemark Good. As a free time please help me. I really need to do these things.
@Runemark you can help me?
@Runemark and one more question, after I disappeared from sight of the enemy, he goes to his initial position, only the animation plays but it...
@Runemark Help please, I want to my enemy gone missing as Chomper after death, as this do? and if possible with the same animation
@Runemark Thank you
@Runemark Hi, thanks for this lesson, but please tell me why when changing from Generic to Humanoid, my character when moving to the W button runs...