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Thanks for the suggestion on ComputePenetration. I was aware of the function but I didn't think to use it for binary collision detection. I...
I'm getting this as well on 2021.1.9f. ProBuilder is 5.0.3. As @JonTheCoder said, restarting Unity gets rid of the error. Doesn't seem like you...
Unlike SimpleMove() which takes a velocity as an argument, CharacterController.Move() takes a distance. So you need to multiply by Time.deltaTime...
Hi, I've seen this topic mentioned in a few old threads, but in the interest of not necro-posting I thought I'd start a new one. After looking...
Thanks for the reply. That makes a lot of sense. For such a simple game there's really no reason not to do the "physics" manually. I was just...
Hi, I was following along with the DOTS pong example video when I noticed some strange behavior. Even with restitution set to 1 for all objects...