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Just voted and commented. Excelent bug report Spikebor!
Agreed. Post a link to the report here too, if you can.
I discovered this when trying to use an AnimationCurve during the GMTK Games Jam just yesterday. I'm working on a much bigger project that relies...
I had this problem too, and after a lot of searching finally figured it out. Whilst I had done the settings in green below, I hadn't noticed the...
The component is now publicly available on BitBucket. The repo includes the various iterations and improvements people have been making to the...
When I originally wrote the component, I didn't really consider it as open source or anything else. It's just a thing I built that might be handy...
I upgraded one of my projects to Unity 5.0.1p3 due to other unsolvable bugs in Unity 4. That fixed the other bugs, but I still have this issue...
I'm having this issue on two separate projects also, both set to portrait-only orientation in the editor. I did a little digging around in the...
I made a simple component to adjust letter spacing within a Text component. It has a few limits, but solves a fairly obvious oversight in the new...
I made a simple component to solve this exact problem within the new 4.6 UI environment. Check it out here, if you're still struggling with this....
I was dismayed to find that the new 4.6 uGUI Text component supports line spacing, but not letter spacing. Especially since the later versions of...
Took me a little while to get round to it, but here's a short level gameplay video. Enjoy! [media]
I was thinking that I didn't have any way to record video from devices, but I'm being thick. I can just record directly from the Unity editor....
My newly released game is a turn-based strategy puzzler. Enjoy! iOS: https://itunes.apple.com/gb/app/id827219894?mt=8 Android:...
I've been trying to survey this on Android devices recently. So far I've found it to be pretty accurate across the following devices: Nexus 10...
Figured this out in the end, with a friend of mine who knows C# far better than me. The automatic version attribute is meant to be in an...
MonoDevelop is pretty stable for me, except when I try to open my App.cs class (which is an abstract singleton that manages various startup jobs...