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I rolled back to previous version. But I will try to re-upgrade and reproduce the issue.
Oh, thanks for the tip Mark, i'll try that. I wish Addressables quality control was a bit better! Upgrading Addressables is always an incredible...
I am seeing the same thing. For me I can't do any LoadAssetAsync calls (or really anything) with Addressables because of this.
Ah I see! That makes sense. I'll update my libraries accordingly. I also noticed after the upgrade that my products no longer brought up the Fake...
I have some packages that depended on UNITY_PURCHASING directive being enabled when Unity IAP is active. This worked ok 2.x versions but I can't...
Hi Addressables Devs, I wasn't sure about the best way to approach this topic so I landed on the forums. Let me start off by saying I am...
Any updates on this issue? Seems like a pretty major regression for Addressables. I hoping for a rapid fix. I submitted a bug report as well.
What is the status of this? Many of my scriptable objects see this error in Editor. It doesn't seem to affect runtime though as far as I can tell....
I used the workarounds listed above with currency code. But your suggestion seems pretty hacky. Hoping Unity just fixes localizedPriceString to...
Any news on this? I am seeing crazy delays with InitializeAsync and LoadAsync on Xaomi phones. It is killing our users in certain countries where...
Something that may be the problem for folks. I ended up needed a whopping 4 hashes to make all variants work for me: Editor (the hash that shows...
No it doesn't. The user is correct. On android and Editor at least, there is no dollar sign from localizedPriceString. I am also having to do use...
Any update on the Task being null in DownloadDependenciesAsync? Still broken in 1.6 it seems.