A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi All I am not sure if this is working in LWRP. If I dynamically create a 10x10 grid of prefabs and then call this method, this seem to work...
Yes VR is enabled, if you mean Player -> Other -> XR Settings -> Virtual Reality Supported Note that this is when building with Vulkan and I am...
It's not good tbh, unless the SRP can be stripped back more, using IL2CPP with the default renderer produces better results - typically 55-60fps...
Hi There I see that in the player it states that Vulkan does not work for XR at the moment. Do you have a date it might hit a preview as working,...
Just an update on this that in the beta just released it explicitly states that Vulkan is not currently supported for XR, so I guess the wait will...
Did you manage to get anywhere with this? I'm still seeing this much later and with LWRP. Once the app has started up I get a lot of:...
Yeah, I was wondering afterwards, but 6 lights and 30K *feels* pretty good IMHO. Though I am going to downgrade to the standard rendered and see...
FYI performance maybe not so bad, 30K+ polys rendered with 5 or 6 point lights. I am hopeful that LOD groups will work with static batching and...
I'm able to render on Go a static scene of about 30K polys at 60fps for the most part. I've got 5 or 6 point lights in the scene and it's looking...
Was there some global setting for this, or did you just chop the textures down? Still using Vulkan?
I was having black screen, no splash screen issues until I manually picked OpenGL ES 3 and removed Vulkan. Haven't tried the max textures solution...
Just to update that, I bound some controller buttons to changing the vsync and targetFrameRate values and basically with targetFrameRate the 30fps...
Well it's hard to know tbh. Here's what I have: vsync was not set, I believe the setting is none, so I would imagine FPS is unclamped by vsync...
Just to add some other details: Unity version 2019.2.0a9 (was reading that using the latest Alpha was recommended) Lightweight Render Pipeline is...
Hi All I've been looking at Oculus Go and was intrigued by the LWRP, hoping that this would produce great visuals and be able to maintain...