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This is impressive. I've already used 3x4 matrices but never considered compressing them this much. This changes a lot. Thanks! Perhaps my...
Hey, I've recently been working on implementing a 'GPU Rendering Pipeline', aiming to maximize GPU utilization and minimize Draw Calls through...
Thanks. Actually just test it with Graphics.RenderMeshIndirect() and works well. Idk why thought that they may fix or somehow adapt it also for:...
Intresting. @TJHeuvel-net thanks for links. Did you manage to implement this with RenderMeshIndirect ?
Hey, @MattCarr Did you manage to solve it? I have the same problem on 2022.3.12f1
Hey, any updates on that ? Issue still apear in 2022.3.12f using Graphics.DrawMeshInstancedIndirect()
Designing a Render System Based on BRG I'm in the process of designing a render system based on BRG and currently, I'm consider getting rid of...
Hi, has this been fixed? Or have you found any other solution to this? I still have the same problem in 2022.2.11
Twitter works best for me, probably posting this on Unity Forums on Reddit might work well too
Amazing! Do you have any other socials to follow your work?
Hello, Does GPUInstancer implement any features from new BatchRenderGroup API:...
Amazing job!, definitely would love to see some tech-details with all resources you were using to learn this
Same here. Is there any way to setup some Global parameters in VFX Graph ? Maybe there is an option to do this similar to Shaders.