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A solution for web-based games is using js extension code if that's what your looking for, detailed here:...
thank you for the response nevertheless!
Hello, after a couple month of getting sidetracked I'm back to working on a little Project Tiny Instant App game. Originally I was using Tiny 0.23...
Oh I had no idea specifically selection the subscene made a difference there, thanks for clearing that up!
How do I even enable fog? It's not the fog toggle under Window->Rendering->Lighting Settings is it?
Thank you for your elaborate answer, I'll look into it on my own
The solution outlined over here still works (atleast in 0.23):...
If there is currently no way to get the native Instant App functionality working, is there at least a way to open an URL from within Tiny on...
Hello :) Generally you can set up the resolution used for rendering in your BuildConfiguration-Assets, but I'm certain rendering itself is...
Hello, I'm currently in the process of developing a preview version of my company's full game using Project Tiny. The goal is to offer the preview...
Thank you for responding, I submitted a report (Case 1231781) Hope this helps!
Hi there, I've been working on a small project in Tiny over the last couple of weeks, including some UI sprites, that include transparency. To...
Exactly what I was looking for, thanks a bunch! :)
Greetings! Since as of now the EntityDebugger can't be connected to DOTS Runtime builds, I'm having a hard time debugging a rendering related part...
Thank you clearing this up, I'm looking forward to custom shaders :)
Hello, I've been running into the following issue using Project Tiny 0.22: I created a custom shader to be used on a material in my scene, and it...
That was it, I was missing Xcode indeed. Thank you for the help :)
My Projects builds fine on Android and the web targets, but I can't get it to compile on Mac nor Windows. I'm always getting the following error...
Thank you for the update :) I've been toying around a bit, and it seems 2D- and 3D-Rendering at the same time are not compatible with each other?...
This did the job, thank you for posting your solution!