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Ok, thanks! I will try the first suggestion and see if I achieve what I want.
The problem I am encountering is: with the old UI system I can have panels like "windows", for example, when I click a button, a panel appears...
Thanks for your answers! I will try all you have said and post any results.
Hello, I am starting to use the UI Toolkit to do an interface for my non-game unity app. How can I simulate a menu bar? I watched this example...
Thank you, I will take a look at that asset and look for more information about how to style an interface to make it desktop-like.
I didn't explain myself well, I was busy yesterday when I was writing the post and I left important things unspecified. I will edit the first post...
Hi, I am working on a virtual reality project in psychology for Windows 10 that combines 2 modes of interaction: interaction in virtual reality...
I will try that. Thank you!
Hello, I have a VR project in Unity 2020.3.7. I am using HTC Vive Pro Eye with SteamVR. When I make the build and I run it, on my computer screen...
That's right! I will move the thread there. Thank you!
The solution I found was to change LOD to 0 before taking the screenshot and then reset it to default after taking the screenshot
I found a solution. I have changed this line: Quadrant q = group.Value.quadrants[phaseTest][quadrantIndex]; by this one: Quadrant q = new Quadrant...
I have translated all the code into English so all of you can understand it better. Thanks for the help!
You are right, I used to program in my language but I will translate the code when I look for help. I will edit the post as soon as possible.
I will spend some time understanding that. Also, I will try to modify the value directly on the array as you said. Thanks!
I know, but then I am overwriting the array value with that modified copy here: group.Value.quadrants[phaseTest][quadrantIndex] = q; Didn't I?
During this morning I thought that was the problem so I made changes in code and now I use a for instead of a foreach and I overwrite my list...
Hello, I have a foreach where I loop through a list and I make changes to the items. Inside the foreach, changes are done but, after it, If I loop...
Oh, I didn't know corrutines work in that way. I will have to debug using Debug.Log so. Thank you!