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If you have a prefab attached to your brush, shouldn't that get returned with the gameObject property? What's happening for me is that I paint...
I'm confused as to why TileData doesn't always have the GameObject associated with it. I'm dynamically replacing tiles at runtime and want to add...
First of all, great framework! We were using your framework for a quick proof of concept of a turned based strategy game. For a flat plane, it...
Ok, so I clicked on Gallery, pulled the dropdown down and clicked on Manage Repositories. I checked the Alpha Channel and unfortunately it says...
I might be missing something obvious... I had just found that thread and was reading it and still don't see where to add the alpha. I know where...
Where would you enable that?
Mine just says 4.2. So is there a branch of it that was not included in the release?
Ahhhhh... now I understand what you were saying. Ok, that actually works! ??? Very strange, so I have to kickstart the project by hitting play...
Just uninstalled completely (not just app, but all Library references as well for both Unity and MonoDevelop) and reinstalled. Opened AngryBots,...
Where is that suggestion? Because I'm actually in the process of uninstalling Unity and want to make sure I've removed all traces just in case.
4.3.0f4 I crash on existing and brand new projects, restarted Unity several times. Anytime I connect the debugger in MonoDevelop and hit Play in...
I installed 4.3 this morning. I still have the same issue in that debugging completely crashes Unity on Mavericks. A coworker of mine installed...
Anyone with access to the fixed beta version of 4.3: Is there a chance that the issue was solved in that version of MonoDevelop (instead of Unity)...
I totally agree with the importance of the framework doing its job and keeping away from dependencies. My question really comes from the need of...
Is there a way to inject into a class without having it be associated with an interface (injectionBinder), a mediated view (mediationBinder), or a...
I agree hippocoder. I'm sure Unity is a great company. As I stated, I really love the product. It was just a bit frustrating feeling like my...
I have just replied. Can you please verify that you received my reply?
Unfortunately my previous thread was closed prematurely, so I've created a follow up thread. To get caught up check out Part 1 first. Rob...
Going to try and use the forums to get a little traction on an issue I'm experiencing with Unity support. The following is a timeline of my...
Seriously thanks for this! I come from an AS3 background with lots of robotlegs experience and you just saved me a ton of time having to do...