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Regarding the problems you are having, they are indeed strange, as I've never had someone have an issue like this. However, I think I may just...
@JohnnyGo-Time Sorry for the late reply. Without seeing the full error logs... The first thing I'd ask is to check your package manager, and...
JohnnyGo-Time You should be able to do all of that using the Focusable script and the Focus Tool . Just attach the Focusable script to the...
The Request: Allow textures with wrap mode set to "Mirror" to be used in the Terrain Layer texture system with HDRP. The Terrain Layer texture...
Jason, Well, that's unfortunate to hear, but I do appreciate the quick reply. Thank you.
Hi Jason, I got a question regarding one of your assets that I purchased a while back, the "Stochastic Height Sampling Node for Amplify Shader...
I've just encountered The Great Grass Dilemma myself. I am making a city-builder game, so I have the additional issue of needing to know where...
Can you please describe to us how to do this? I got the alpha, and I've looked at ScriptableRenderContext.DrawWireOverlay in the scripting API,...
@JuddMasters You'll need to edit the existing zoom animation curve animations or make a custom zoom animation curve. The default zoom animation...
@StarFluke I did some more digging, because I found your issue strange. Can you please send a screenshot of your Project Settings -> Input...
@StarFluke Hey there, it's been a few days and I haven't heard back from to see if we were able to solve your issues. I just want to follow up...
@StarFluke It may also be related to how Map Magic alters Unity Terrains. I know some assets make their own Terrain objects, instead of using...
@StarFluke Well, everything seems to be in order, I can't imagine how the camera would simply not rotate..... May I ask, what version of Unity...
@StarFluke Hi, and first off, thank you for purchasing the asset! I'd be happy to help you get everything working. In regards to the...
@Barritico Thanks! Ok, now that we got that clarified, I can answer your question. So, let's break down the question into the sub-questions and...
@Barritico First of all, thank you for considering purchasing the CameraTron9000. I'd be happy to answer any questions you may have, but before...
@SpyrosUn I'm glad you find it interesting :) I completely agree on the long video and the need for making a shorter video(s), and I will be...
@Lurking-Ninja Thank you, this post has been moved now.
Hi, this is the forum page for the CameraTron9000 asset found on the Unity Asset Store. This is the best place to post if you have any support...
Raoul, Excellent! When I get to the point for making the runtime roads tool, and if I have some questions when making it, would here be the best...