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In last time when I made refactoring the project, which contains Particles (Surekein) which using materials which use Legacy and Built in shader...
May be for someone will be useful the next pictures show difference between results of methods ClosestPoint() & ClosestPointOnBounds() void...
I didn't know why this issue occur only at transfer repo (on original machine all works without any warnings). Workaround to resolve this issue:...
Animator can contains not used references to early deleted StateMachineBehaviour scripts. You can't detect this in Editor (it doesn't check this)....
LootLocker with Unity 2020.3.34 If you will use for Authentication the Guest Login (It doesn't demands any authentication data), you must know...
Use LootLocker with Unity 2020.3.34 Was detected that LootLocker store the setting from Project setting (like API key) in file at the...
// Summary: // Returns the natural (base e) logarithm of a specified number. // public static extern double Log(double d); // Summary: //...
Not fully correctly explanation. It's not related with that, But proposed solution will work ("made slider more comfortable"). Initially slider...
Also may be useful the showcase Serialization Objects with ref to asset in Editor and Build Examples of serialization the "C# plain class" and...
I met with case if I'm use the AudioSource.PlayScheduled() the AudioSource.isPlaying = true before the music is started. What is mean the value of...
This text based on created set of examples, which I uploaded to GitHub (https://github.com/DSivtsov/Git_Serialization). Additional information...
I didn't understand your reaction. I had a question, you and other gave to me answers and proposals to workaround of existent issue. There is an...
IN-15396 2020.3.34f1 Big number of messages like as "Allocation of bytes at" May be it will be useful for anybody: After comment the added...
in this post this was described...
No, It's a real output from code (copy/past) which I received when I tested the Save/Load the Object with ref to asset in Editor (and show in this...
:) I simple love make some summary, which i can think may be useful for others (and I two days made a rest - was helped to Agamemnon to defeat...
To make the output of these scripts more visual, I replaced the GameSettingSO on this class (It's a plain c# class with one field with ref to...
Summary: The current Unity architecture doesn't give a possibility to serialize any objects (instance of class) (e.g. ScriptableObject) with Type...
I will not kill you :) exactly, because for me interesting your concept also, because when i thinking about surrogate for SO serialization (i...
and you call it by VisualizationSORepository.Load(value); and I didn't dive to load an assets in runtime (Asset Bundles/Addressable and so on)...