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I just posted a related topic -- so far, I've been unable to solve this. If you can get by using the Legacy Deferred Renderer (set in your player...
Hello - I've got a terrain rendering problem on a fairly large-scale Unity 5 project, that requires a custom BRDF, using the new Unity 5 deferred...
Nothing? Nobody? Anyone care to confirm or deny that this is an issue in 5.x?
...Is nobody else seeing this in Unity 5, with the specular variants of the legacy shaders? It may not look too serious in the image, but when...
Hello everyone - I'm working in 5.1.1 (and 5.0.2 before that) and I'm seeing what appears to be per-vertex specular calculations, using the...
I've reproduced these results, and can validate the OP's claim. This means baking is broken in the general case, which is a big deal. This has...
Bump. I just Google'd this very question, and saw this report went unanswered. Many people on my dev. team are having this same issue. Has...
I'm seeing something very similar, when attempting to attach Monodevelop to the iOS Unity Player, once run via XCode. Can anyone comment on...