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Hey Tristan, have you found a solution? I've running into the same exact problem.
Yes, it happens when we refactor or move code around. Like moving a Cs file to a different folder. That usually kills it.
Still happening in 2019.2.5f1. It really affects our continuous integration.
Hi, I have a few questions. Is there a way to cache the Terrain LOD splits so we don't have to recalculate when scrolling through the planet?...