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Thanks for the answer! I'll check it out.
Hello, I recently made a change to TextMesh Pro 1.4.1 to avoid splitting Korean words in a line break. The character ranges where a line break...
I was just missing the TMP Essential Resources. This works, thank you very much.
When I try this, in an empty project, the font returned by the Font constructor is completely empty, except for the name (characterInfo length is...
FontEngine.LoadFontFace returns 85. If these are the same error codes as FreeType this is Invalid_Stream_Operation.
In Unity 2018.4 and TMP 1.4.1 if I create a font with Font.CreateDynamicFontFromOSFont and feed it to TMP_FontAsset.CreateFontAsset, it never adds...
Hi, I'm generating a TextMesh Pro font asset from code, and when I call TMPro_FontPlugin.Initialize_FontEngine() I get error code 240. Are these...