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Awesome sauce ! I'd love to try both setups for my game i'm developing. Keep up the great work!
I'd like to vote for the controllers to work with the forward type map setup if at all possible :)
Just popping over from the playmaker forums where i've been looking forward to getting some TTM related actions for it, but they mentioned you...
I've come across a bug (not sure how to reproduce it sorry). But my blocks that i've added no longer show up in the block pallet. So i can't...
http://www.engadget.com/2012/03/29/refurb-kindle-fire-on-sale/ Everyone here seems to agree that its a great tablet for unity development for...
Anyone care to try this out with a unity android app and report back how well it works? http://bluestacks.com/ Might come in handy for...
I've been mucking around with ideas for this as well. Here's another simple solution you can try. -Check the distance and facing direction of...
I'm having some issues with setting up a 3rd person character perspective type game with regards to collisions and enemies. My character...
I have a character with a capsule collider and a box in front of it with a box collider, and for the longest time if i walked into the box, it...
Perhaps i wasn't being clear enough, Here's an example mockup image http://imgur.com/ajcuc I'd like to be able to see the particles from...
Is there some trick with the camera or something i can do, to make it appear as if particles are rendering behind a player character. Like having...
I'm working on a solution and will post a tutorial and example in a week or two
Check these tutorials here http://www.unity3dstudent.com/category/modules/ specifically i think tutorial B13 and B23 should get you on the...
All they are doing in that video you posted is destroying or deactivating the ball when you touch it, and activating a one shot particle explosion...
dont forget to freeze transform your mesh before skinning as well if you've already weighted the mesh, you can skin the new one, and use the...
I ended up detaching the skin, deleting all history, freezing transform and re skinning it (copied skin weights from previous broken model) and it...
Your character needs to be facing in a +Z direction in your 3d program when you export it. Its probably facing backwards. Turn it around. then...
I'm having the same problem, but i've tried deleting my non deformer history with no luck. I think it has to do with me using "soften edges" in...
I'm trying to export my animated mesh from maya, i've tried importing the .ma directly and also exporting a .fbx when it gets into unity, the...