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Hey, I've been using your TP tool for ages now and it's been really useful. Unfortunately, recently a wild mistake during a git merge resulted in...
Hi Eric, this is probably a dumb question but I am having issues with understanding the principles of how Vectrosity works. In 2D the lines are...
Sorry, my bad. That was a mistype. I am on Unity 5.5.3p4 (64-bit).
It is set to 'Force Text'. It was set as such when the asset was first imported. I tried the usual 'delete the Library' and see if it helps but no...
Hi, I am on Unity 5.5.7 and it seems that the examples attached to the project do not work. For example, the Glass example looks like this:...
Just checked. The sprites are still corrupted on x64 build :(
We started having this really strange issue out of the blue. Some sprites get corrupted but only in (Windows) builds. There are no problems when...
Unfortunately it doesn't work. We tried using: SetContinueMode(false); SetContinueMode(true)@5; But this doesn't work at all. We're not actually...
Tony, unfortunately this does not work as expected. We're using your Sequences all the time but it seems Delay(5) does nothing - the player can...
Hey Tony, I have another question about timings. Let's say I want to be sure that a particular dialogue node will be active for at least X...
Hey Tony, quick question. When a dialogue produces an option for choice, is it possible to delay the display of the option buttons by X seconds?
That's not a problem, I've written a quick script that strips the "(Clone)" suffix and it works ;)
Hey Tony, a quick question. For the LookAt() sequencer command, how do I escape the brackets for the transform names? (for example, for...
Great, thanks!
Hey Tony, while extending your wonderful Dialogue System I have found the following problem. I have added a SequencerCommand called HeadLookAt,...
Great, thank you very much!
Tony, is PixelCrusher's website down? We haven't been able to access the documentation for a couple of days. Thanks!
Hello everyone! We have recently noticed that our game build crashes on video cards not supporting DX11. We are using Unity 5.2. The error...
Hello Herman! Our game is shaping up very nicely and Grids has been absolutely essential to the project. I have a quick question - is there...
Hello guys! We have launched the campaign for our game, Regalia - Of Monarchs and Men on Kickstarter on Tuesday (same day as Bard's Tale IV :D )...