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I was playing around with editor-serialised backing fields and found that you can actually get them to appear nice in the editor by overriding the...
We're currently seeing very long build times for our app and suspect it's caused by nested prefabs / prefab variants triggering several...
Not many at all, actually. We usually put one on the top-level object of larger UI prefabs. I did a count of active sorting groups in the scene...
Anyone?
Today we encountered the following error when instantiating few more prefabs than usual in our UI: "Number of renderers and sorting groups...
Hello! A common use case for prefab variants is to create more specialized versions of prefabs, which often requires creating more specialized...
Thank you for looking into this, and sorry for the late reply. This was in sandbox testing. Are you sure this is handled correctly? It seems very...
Of course. The situation we saw was that the app receipt contained a number of transactions, but none of them matched the transaction ID in the...
We're seeing some issues with the transaction IDs reported by Unity IAP when purchasing and restoring subscriptions on iOS. When a purchase is...
During testing on iOS we noticed a couple of subscription purchases that seem to be stuck in the pending state, unable to be confirmed. When Unity...
We're using 1.22. It seems to work on android though, there we get a DuplicateTransaction failure.
When a user tries to buy a subscription that is already active on their account, Unity IAP invokes the OnPurchaseFailed callback with...