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Thank for you help! [ATTACH] In my object what i need is when subtitle chars was running then click a button it will show all chars...
How to operate the Camera?when the NPC speaking,show the conversation clip, I set Continue Button=Always,so the dialogue text was still in the...
thank you I ran into the same problem. When the UI dialog was displayed, the camera look at speaker, but when the conversation started, the NPC...
how to set camera when dialogue? what i want is that who speaking and the camera look at his head.
In my project, A strange phenomenon happened.I load assets by Addressables.LoadAssetAsync(),it can load assets successful in editor ,but when i...
https://forum.unity.com/threads/how-to-creat-custom-localbuildpath.776861/ can you help me? please!
@unity_bill Hi bill,I need your help. https://forum.unity.com/threads/how-to-creat-custom-localbuildpath.776861/
I want to creat custom localBuilePath,but failed. 1.Add profile from ManageProfiles; 2.Creat new profile; 3.Set path; [ATTACH] [ATTACH] But the...
[ATTACH] [ATTACH] in my scene all the actors are load by Addressables.InstantiateAsync(),but can not see any bundle in this Addressable...
Hello friends ! I have been studying ABS recently, It is a good system, The system automatically manages the loading and unloading of bundles, But...
Hi Bill, If you have some spare time, could you help me with this problem. thank you!...
In my project, I need to loaded effect asset on game start, then sometimes to instantiate one effect by loaded asset. Now I just find...
thank you, I have made it ! but i have another question: if i do Addressables.LoadAssetAsync("Cube") to get asset at Start(), then I want to...
Hi bill, if i do Addressables.LoadAssetAsync("Cube") to get asset at Start(), then I want to Instantiate the Cube per 2s, so i do...
[ATTACH] [ATTACH] I was instantiate player by async,but can not see the bount reference , I want to see the referneceCount anyOne can help me ?
A question about async. https://forum.unity.com/threads/await-addressables-instantiateasync-but-fail.698015/
[ATTACH][ATTACH] I want to use await and LoadAssetAsync or InstantiateAsync but fail,Did I write the wrong code? if so ,please show the correct...
thank you and we also can`t see the terrain in subScene ! [ATTACH] [ATTACH]
p1: In editor mode, we can see the point lighting, p2: Load subScene, we can`t see the poing linghting,(I have try to use lightingMap but failed)...
[ATTACH] Translation component it shows world values,Or maybe I got it wrong?