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But isn't it possible to intentionally change a parameter on an inactive animator so that later when in becomes active it will have the correct...
Hey guys, Here a possible workaround: I just deleted the ShaderCache.db file from Library. On my side that file alone had 4Gb and after I saw...
I would like to mention that AOT 'looking into plugins' is taking a lot of time when building the project: around 7 mins before actually going...
Update - solved: [UpdateInGroup(typeof(ClientSimulationSystemGroup))] public class UnitsSelectionSystem : JobComponentSystem { protected...
Hey guys, I have this solution for disabling/enabling entities by checking its parent that is working: * it is with netcode sintax, but I guess...
Hey guys, I hope I am not duplicating any other discussion here: I decided to start and try out netcode with dots stack by making an RTS game...
I too benefited from the answers here, and I thank you. My follow up question is: could anyone tell how is the inspector drawer made in the case...
Hi! I want to post here a fix that I did in the HeatmapAggregator class. I just started experimenting with heatmaps and rawdata and my scenario...
I just stumbled upon this feature on the setting dashboard [IMG] use the Edit Basic Info button, should fix it
Hi Did you find what was happening? I have the same error Thanks,
Hi ! Do you have any update on connecting to the python server using the LLAPI ? Is it possible? I managed only to get the same result in random...
Yes, there were also some files from the older version that compiled for no reason and threw these exception. Thanks !
Hello! I am writing a java method - helper for a plugin and I need to call a method that expects an UnityPlayerActivity argument. I am no longer...
Hi, thank you! I have these errors because I just updated the plugin ( this is my intention ) From what I have read, I should see in XCode...
Hi! I am trying to build a unity ios project to an Iphone. I am using Flurry from Prime31 along with other plugins; I'm developing on a Mac. The...
Hey, Any updates on this issue? I have the exact same problem now Thx