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Omg...i have no words...it worked....i ve made the scale 1 and detrad 0.09. Ur such a smart guy...but now i have other questions. Can i make a...
[ATTACH] this is the wireframe view..maybe it helps
I've tryed with maya and with blender.
when i'm moving the sphere in play mode ,the pivot point of the plane remains the same, even if i move the sphere to god knows where. Edit: when...
With my mouse. I'm using tthe xy axis of the wire sphere.
Well: using System.Collections; using System.Collections.Generic; using UnityEngine; public class movement : MonoBehaviour { [Header("...
The redwiresphere is the detectionradius and it's set to 1. I've tried everything from 0.9 to 3.
Now it does, but what i'm triyng to do is creating a plane, spawn random objects and be able to move just the hole not tthe entire plane and those...
So, i've changed out the code, I remodeled the shape, and now the movement is nice and linear. I'm now able to use the mouse cursor input....
Still working on this. I've change the part you saaid and other ones, and still have the same problem. I even remodeled the circle in blender, and...
Thank you so much, and sorry for that screenshot! You solved a big problem for me
So, i've wanted to do a hole.io game copy just for me . I've writen the code, but when i'm trying to move the hole, the entire circle moves so...