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Thanks for the suggestions - Will have a look at both ideas! Need to get my head around converting our known custom ‘totalTime’ to usable...
Couldn't solve this myself yet. Still looking for a way to be able to inject external timebase to an effect instead of DeltaTime/Time/...
We reference (and include) several specific DLLs from our main DLLs in our project. When updating to Unity 2021.2 Beta, we experience the error...
We've got a Unity setup with multiple computers rendering the same (or different) scenes. We made a solid time sync mechanism for our own...
Sorry for the delay - I've just tested and can confirm the fix works great. Many thanks for the quick and great response. Much appreciated!!!
Thanks @leavittx for having a look :) Demo project: *- Seems to be something with specific frames to seek to. When using for example...
Just bought the asset and had a go. One thing that's still not correct is Seek (to Time or Frame), while paused. In my case, I need to be able to...
Let's say I have a variable amount of cameras (changes dynamically from script during runtime). All cameras are rendering to RenderTextures. I...
Same here - Point Lights behave very differently in URP. Fixes in Lighting.hlsl didn't really help that much to me.
Thanks for your reply Julien. Well, I'm looking forward to that ;) Would make 'generic' particle VFX graphs way more accessible.
I'm working on a 'generic' particle system that should be editable in runtime by the user. One of my challenges is making the user select...
Thanks for your clear explanation, Richard. I'll dive into the Visual Effect Graph (already had a quick look last week). Our challenge is that we...
I would like to use a RenderTexture as the 'clip texture' in the ShapeModule of a ParticleEngine. I'm only able (via script) to assign a...
Hi! Testing this asset right now, looks good. It would be great to also have audio following playback speed... Would that be possible?
Thanks for your reply, I'll dive into the world of 'blend modes' to see if that's something I've missed! :)
Hi experts! I would like to compose a scene with several planes, having a PNG texture with transparency (not just cutout, true alpha). This...
Good evening, Looks like an amazing Particle Engine. For my use, my application needs to be able to change quite some properties of the system...
Great plugin! Much lower latency on Decklink SDI. Better performance and less drop frames compared to DirectShow! Auto detect works like a charm....
Any news on this? I'm looking for the same result as BisuDagger; being able to run windowed on the primary monitor while having one or multiple...
Maybe also make the current playback position available in Frames instead of seconds (like in AVProWindowsMedia & AVProQuicktime) . Also would...