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Quite a short goal to ship something in 2 Days if you haven`t even the Camera figured out, isn`t it? Anyway, I managed to find a solution. And...
For the last few weeks I am using the SteamVR Plugin, which works great. Little problem now is that I cannot really use the Input of the right...
That didn`t helped. Once i make the light baked, it turns really dark and stays this way. I can get it brighter by copy pasting the one light, so...
How do I alter the baked light settings? I cannot change ANYthing about this light when baked
Apparently they are already capped at 60, but I included the FPS Limit Script anyway. Seems like alot of the Performance is being used by the...
Hey, thx for the reply. One Wallpaper uses no Scripts at all, just a Background Image, and a simple Unity Particle Emitter. The Second Wallpaper...
So far I made 2 simple Unity Games, that ended up being a Wallpaper Engine Program. So they are really simple. One of them consists of 3 simple...
Solved: When selecting one of the Hand Models (Left/Right) you have to disable a Script called "Hand" thats linked with each hand. It will...
In SteamVR 2 you have 2 ways to create a Player. The "[CameraRig]" and "Player". Using the "[CameraRig]" you can simply go to the 2 Controller...
Sadly your Blog and Source Project is for the Oculus. I am using the Vive..so Importing and using your Program wont work for me. Also in your...
Hey, I am not sure if I`m in the correct Section since the Topic was more (XR) focused. I am completely new to VR Unity, but what I am trying to...
How would I actually go about this? Is there a special kind of list to store time data, or do i just use ints? Also, how would I check the closest...
By the way, instead of a real-time playback I also have a final playback coroutine which puts the rotation and position of each object for each...
I have absolutley no idea on how to achieve that..sounds really complicated and have no clue how to create that solution
I have a Coroutine which is this: private IEnumerator PlayBack() { PlaySound(); for (int i = 0; i < m_BodyRot.Count; i++) {...
I am aware this has been asked many Times. And I looked into all of the threads that already discusses that, watched YouTube videos, looked...
I got a Coroutine working, and it works absolutley perfect! It records my movement, and then replays it and for each repositioning it takes a...
I honestly dont know how to do that or what "yield" even means. Or how to make a coroutine. Ive been learning Unity alongside C# completley for...
Thanks for the answer, I got it figured out earlier today. Based on the script provided there...
Yes thanks alot, i just realized that a few minutes ago. It is now able to record the rotation per frame. The next problem now is using the for...