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Hi ! I don't want to use something else from the asset store and I already have a lot of vertices when my pathSize value is important. So I tried...
Hi ! I make a class which draws 3 differents lines using LineRenderer. I want the lines to be stacked and correctly aligned and each line with a...
I tried subscribing in awake and I can see when the host add something in the syncdictionary but I still have the error messages when I search for...
Good question. I didn't mention it. When I search the key in the dictionary, it's not found. I got an error message : KeyNotFoundException: The...
It' doesn't work.
I call the button when I'm pushing a button in canvas dedicated to customize my character. The script is attached to the canvas. public void...
Move the callback subscription changed nothing. It's as if the command was not called.
Thanks, I fixed all things. I moved the callback subscription but out of my command but it still doesn't work. I'm not sure about your first point...
I am using Unity with Mirror Networking and I have a SyncDictionary but I can't fill it in client side even if I send a command. Do someone can...
Hello ! I'm using a syncdictionary but it's not sync... I can add things in the dictionary only in server side and on client side, I can't see the...
I succeed to make the playerclient connected when the scene change. Now, the player prefab for my client is in host view but not in the...
I didn't find it.
Hi ! I'm currently using Mirror Networking to make a multiplayer game. I have a scene when players are all connected, they can choose their...
I apply subdividing. In my function, I'm using pathsise which is the lenght of the line. I subdivided before to find segmentLength which is the...
Around 100.
Yes, because if there is only 3 vertices in my line which are almots aligned, I would like to see a line and not a curve. However, solutions that...
Hi ! Please, I need your help. I want to draw randomly smooth curves with lines renderer but I don't succed to do it. I found some solutions but...
Hi ! I have a scene with 3 lineRenderers with the same vertices, the same positions but with 3 different line's depths. I overlayed the 3 lines....