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Thank you, If you see any issue in the future please don't hesitate contact me.
strange, i didn't see any issue on my Unity 5, you can check my attachment which show you the result I got with the same setting. I suggest you...
Hi, when you generate planet you can select 3 different shader mode: SM2, SM2FF and SM3LT. I would like to know which one you used in this case?...
Which Unity3D version you use and which shader mode in this project? Could you please send me a sample file to my email: skycube2014@gmail.com...
Yes, you can modify shader to do that, the easiest way is to use surface material as earth surface shader. There is a surface materia sample in...
Thanks for you feedback, the function of cloud movement should be in a demo shader which included in package, it is my bad didn't select it when I...
Sorry for delay, life become very busy since my 1st little fella was born. Here is the dynamic update atmosphere demo:...
I remember I answered you by mail, but I still would like to answer it again here to help people who has similar question. If you want import HDR...
Thanks Critic, in fact I did a test shader before which including in/out scattering integral function just like the link you shown me. However the...
I have already added custom color in the next version, as long as I update doc I will release it soon. In the new version you can overwrite any...
Thanks for suggestion, add post coloring is a good idea. I am not only going to add tool to give you wavelength to match the color you select but...
Sorry, I guess there are some issues for my page setup, I didn't receive any notice about comment. For your question, yes you can change the...
You can try the new version which fixed SM2.0 radius issue. Thx
Thanks for your feedback and sorry for the issues. It will be updated soon for fix SM2.0 radius issue and I will add a sample shader which with...
Thanks IanStanbridge for your suggestion, for sure you can use as much as real-time reflections in your scene as long as the performance is good....
Thanks for your interested in it. Really sorry for confusion, I might need to make it more clear. In fact, why I want to create this tool is...
Sorry, I never heard anything like this in Unity, maybe you can find something after searching. I know there are some in-house tools can do this...
Ok, if Kinect give you image as TextureFormat.RGBA32, it means the texture is LDR 8bit image which no HDR information. It doesn't make sense to...
Hi, thanks for interested in it. To answer your question, please tell me which texture format you use in your case.
[IMG] SkyCube RT is a tool with shader library for in-game real-time HDR/LDR image base rendering solution. It renders cubemap with specular...