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Using the workaround still uses development compiled code, which means code wrapped in a #if DEVELOPMENT_BUILD preprocessor directive still gets...
Can guarantee that registering handlers for both "itemsChosen" and "selectedIndicesChanged" fixes the problem. It shouldn't be required to...
+1
You basically summed it up very well.
Any update on this? Also isn't it as simple as adding a method for it and wrapping it in a preprocessor directive: #if UNITY_2021_2_OR_NEWER
TextMeshProUGUI API includes SetText() methods that allow setting the text without allocating new strings. This is beneficial in hot paths like...
For anyone encountering this issue, try lowering the "Default Contact Offset" value in the Physics page of Project Settings. I was having this...
Honestly surprised this hasn't been fixed/implemented yet, I originally ran into this problem a year ago. Really would like to be able to have...