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Seems to be working now after switching to a different WIFI network (I was at a public library). There probably needs to be some better error...
Used the Unity Hub. It gets farther in the process but ultimately fails with this: [ATTACH] Can anyone from Unity weigh on what could be going on...
Sometimes this little message pops up: [ATTACH]
I'm migrating my project from Perforce to the new UVCS, but I'm running into some strange and buggy behavior that prevents me from creating the...
@Rallix Thanks for the update! Glad to hear that it seems to be getting fixed
Thanks @Rallix!! Much appreciated!! I think I'm maybe not using the issue tracker properly because even though your direct link works, I still...
@Rallix Are you sure that's the correct case number? I tried looking it up but nothing came up.
It seems your hunch was absolutely correct @Rallix ! After moving my project to C:/ (the same drive that my Unity installation is on), the build...
Forgot to mention this is in 2021.2.0a17
Hey all! Before I package up my project and officially try to report it as a bug, I figured I'd just do a quick sanity test and show you the...
Thanks for explaining this! I was able to implement something that meets my needs :)
Hello! I'm having trouble integrating the code from the Azure Kinect Examples for Unity with other Azure Kinect code. The issue seems to be they...
It turns out this is only happening when it gets to this curve binding: (UnityEngine.Transform) m_LocalRotation.w There's something it hates...
Anyone seeing this in 2019? I'm finding I'm able to set the Editor Curves, but not without generating two errors. Here's my code: Keyframe[]...
I guess I'll take the silence to mean this is not yet supported. Any chance from the Unity team that we might see this functionality at some point?
Has anyone ever used SampleAnimationClip() to actually *record* new animation data? According to this doc page, SampleAnimationClip() "Samples an...
Just wanted to bring to everyone's attention this horrendous bug in Unity 2017.1.2p3 (and probably other versions as well). My build process was...
Has there been any development on this? It still seems to be happening in 5.4.0f3 HTP.
Same issue, same solution. Let's hope this gets fixed in a future release.