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Hi! K5 Factory, a Munich based game development studio, is looking for a passionate Unity UI Technical Artist to join us for a fun casual mobile...
Hi, is there a way to query the IPD or eye distance during runtime? I'm asking because I would like to get the actual camera positions of the...
Thanks!!! it works now
Hello there, I'm running into problems with the ARKit 2 Object Scanner scene. When I build it on my iPhone X (iOS 11.4.1) the screen stays black...
Hi again! so the masking works, but now I've noticed that it seems to be a problem to set the render queue for my projectors. I have three of...
Thanks so much! The Video and the tip with the Unlit shader already helped a lot! Here's the masked projection shader based on your normal...
This is really helpful, thank you @bgolus! Sorry, I'm a complete shader noob and need help to further extend this one. I need to be able to mask...
Bump! Any news on this?? I need a way to count the in and out points of rays going through colliders... Thanks a lot!
Hello, I'm currently working on a networked game in Unity and wanted to ask if it's possible to querry the age of the server in milliseconds?...
Hi, I'm trying to run the HelloAR scene on a Pixel 2 following this guide but the app keeps crashing (built with Unity 2017.2.0f3) Thanks! Jan
I can confirm the fix. Everything stable in beta 5.
@jimmya: I'm having the same problem (and can also confirm the spinning planes) Any news on this? Thanks!
Thank you for the replies! Good point about tcp, Nick. We'll definitely try that out.
Hi, we are currently developing a project for the Oculus Rift and thought about using smartphones (with their various sensors) as input...
Hi, first of all thanks for sharing LWF with us, it's a great tool!! I have one question: is it possible to call a kind of tellTarget Command...