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Looks great... Is there any support for flying (Jet packs etc.)? NPCs?
This is great - would it possible to play a cut scene, or keep playing while the scene is saved at certain stages in a level?
Maybe just a little more implementation info? Thanks! ERROR: SendMessage SetTargetAbsolutePosition has no receiver!...
After spending a day searching all the unity forums, it looks like people have been trying to get Unity to render wire frame for years. Could you...
Doesn't work in Unity 3.5 and I don't want to pay for something that every other 3D app has out of the box. Any other ideas?
It's outrageous that unity has no default wireframe shader out of the box.
How disappointing, I was looking forward to buying this. They make changes that break existing projects. They 'update' official demo files rather...
I just want to refer to a known object in a hierarchy without searching ('find'ing) for it or creating my own dynamic array of everything
I have a known incoming transform hierarchy from Maya like this: root|one|two|three If I want to refer to a variable on transform three in Maya...
So rather than reference objects directly you always have to work with arrays?
So gameObject.SetActiveRecursively(false) effectively deactivates the script itself? That's awesome!
Unity has this feature that when you make a game object inactive with an attached script it doesn't respond to updates anymore...
You import a scene from a 3D app and can't access an object in hierarchy directly? That's incredible. I thought the whole point of using scripts...
Come on guys this is archaic! We have known hierarchies (and scripts) being imported from external 3D apps and we can't reference them directly...
It's very worrying that when you make a project with an old version of Unity it's not compatible with the new versions! I had to download a new...
It seems crazy that Unity does't have a way to do this out of the box! Isn't sound driven animation the fastest way to sync sound to actions for...
So is there any way to drive animation with sound in Unity other than using the "buggy and unreliable" FMOD? Seems like a basic interactive...