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definitely need to see the tree. Decorators can cause some unexpected results if you aren't aware of how Angry Ant implemented them.
Thanks again for all the info guys. Here is the result. [media]
This was a proof of concept a did for an employer for hands on training. [media]
if I use a 4 pnt bezier curve and GetClosestPoint is the end point, I get an IndexOutOfRangeException. The normalizedIndex on line 333 in...
just a heads up, if the controllers dont start on the base when you hit play for the first time, the hydra wont know which of the four possible...
TY. I was trying to return -1 to 1 to mimic unity's input system and the division was being stored as an int so I lost all my float precision.
I've also noticed that the joysticks do not allow for diagonal movement. Makes me sad face. Im also not getting values in between - its either...
just to confirm, anyone else getting the runtime errors with GetAllNewestData?
calling _sixenseGetAllNewestData(); is causing a runtime error and unity crash.
also, in the C# conversion, change to public struct _sixenseAllControllerData { public _sixenseControllerData[] controllers;...
very nice. I'm playing around with this in a project and Im noticing an issue sixenseExit() is causing crashes in the editor. I was using this...
ty for sharing
Found that the AnimationState editing does not break the animations if I do it during a Start instead of an Awake.
Im somewhat stumped by this as well. AnimationClips extend from Object. This means that Unity keeps a reference to it even after you've removed...
Im trying to create a way for an artist to set weights, wrap modes, etc for a collection of clips, and then have that script generate and fill an...
What would probably clear up the confusion would be documentation on what inverting a decorator does. After reading the description in the...
Now that I finally understand what is going on with Decorators, I must say that I do like how they are. The main thing that needs to be understood...
Intro On August 23rd I gave a presentation on audio within the Unity Engine. I feel that while that event was a great start and the perfect...
using Instantiate on clips generated from the WWW class returns a clone that has a length of 0. This would indicate that in 3.4 the clips are not...
I watched my memory in task manager. Setting the WWW to null will not stop the download. My 80mb file continues to get loaded in to memory. If I...