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This would be great but whenever I save the new animation, even without having made changes, my humanoid feet slide everywhere during walk/run...
Does this work in 2021 LTS with HDRP? Reviews seem to state no.
Getting a weird error in Unity 2020.3.24f1 Upon creating a prefab from a Rewired Input Manager in my scene it keeps deleting any new additions by...
It doesn't seem possible to render faded alpha when it comes to the terrain grass in the built-in renderer (see attached for desired outcome)....
Simple question, how can I modify the terrain grass shader to support fade/soft alpha with the built-in renderer? Is this not possible anymore?
Is this dead now?
Out of interest, what did you settle on? The only way I can think to avoid any problems, besides the above (and adding .EnableHidePopups() in the...
Did you find a solution to this problem? - I didn't but now use a workaround. Some people are suggesting to send the authCode to one's backend...
The results seemed incocnsistent over Android devices however and, as a consequence, it wasn't intuitive to figure out for me. Good to know what...
Turns out the fix was setting the render mode from screen space 'overlay' to 'camera' in the canvas. For some reason this allows it to work on...
Turns out this is actually rendering fine to a material when placed on a mesh surface. The problem seems to be that when I use it as the material...
********** EDIT: Turns out this is actually rendering fine on the Google Pixel devices mentioned (when on a material assigned to a mesh surface)....
[Solved] via https://answers.unity.com/questions/806040/shader-separate-alpha-texture-independent-offset.html I'm using a render texture to...
Bit of a necro on my part but yeah, this does seem to solve it. I was tearing my hair out over this, I suspected it was a problem with...
It's been a while since I did this. The idea is that the script I posted requires a skinned mesh renderer that doesn't get generated until UMA...
Assetbundles and addressables are a nightmare. Assetbundles fall flat on their face for something as simple as loading scenes with their own...
Is there an easy way to forcefully set the CameraRig / <OrbitRig>() rotation through the transform properties in the inspector? I'm looking...
I don't blame you, UNET is awful to develop for. The only thing it has going for it is that the documentation is average. If anyone is looking at...
Thanks again Tryz. Yup, the approach I'm taking is super low bandwidth/server load and not used in the capacity of a game as such but a general...
Hi Tryz, thank you for the in-depth reply. This makes a lot more sense, my current solution was to call: //called from the object representing...