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I have a project with multiple world space UI canvases. These canvases have buttons on them, the controller casts a ray while the user has their...
Update: It looks like the mesh collider has no rigidbody attached, even though there is one attached to the parent object, until isTrigger is...
I have a Unity scene with two Colliders: A cube with a box collider that moves back and forth through the air, and a tube with a mesh collider...