A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks csofranz, so basically for someone experienced same problem this is what I came up with. void Test(){...
Hello, I searched web for couple of days now, with no luck. I am really appreciated for any help with. Basically, I got: class1...
Thank you for your response, so theoretically saying, I could load font from file as an image, or more like a Tile Map, then get letters...
I managed to make it work, it's slow, so I am highly NOT recommended this for mobile games:...
How to load font from outside of Unity and use it. I know that I can change it under Text (Script) > Font, but it's inside unity project:...
This what i wrote, was the simplest thing I could do, instead of shuffling a list (because I believe that those 100 cards are in a list), pick a...
What I am trying to achieve is: [IMG] So currently, nodes in a circle are children of center node in a specific circle [IMG] But instead of...
Here is the enitre code: https://hastebin.com/cazufihuge.cs using: attach this script to empty game object Node List = leave empty Node Obj =...
as you said, I have already 1 & 2. "placed" is the array of all nodes (including master) as GameObject witch i can take .transform.position from...
yes, I was thinking this way as well, but lines are crossing anyway, so I thought about getting an angle with float angle =...
In any case, my Script order: SpawnMasterNode(int SubNodes) <- This Create the first node at (0,0) SubSubNode(int depth, int ammount) <- This...
If I understand you right, what you can do: Add Empty Game Object, then for example, add a Head, Hair, Nose etc. Add a script to Empty Game Object...
What I would do is: List1 allCards List2 enemyCards List3 playerCards int cardsDraw = 25; for(int i = 0; i < cardsDraw; i++){ int draw =...
Hi, I came up with a problem I am trying to solve, for last couple of days. I am trying to create procedurally map based on nodes. Here is my...