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I've implemented VT in my SRP for a few months now and it seems to work very smoothly. I've been running around with four 65k textures layered on...
I think Relay is dumb and a noob trap. If you know your way around C#, it's not hard to get Steam / EOS working with netcode. A bit undocumented...
I think is is now an implementation issue for the entities netcode folks as they haven't made their sanitation functions aware of custom bindings...
I've made a previous request like this a few months back:...
Add the following code to a prespawned entity. The following error will occur: Subscene 4798306647990229215 baseline mismatch....
I just want to expand on this suggestion with a use-case I've encountered that making DriverStore on NetworkStreamDriver component public would...
Newly introduced in Transport 2.1 is the maxMessageSize parameter found on NetworkSettings, a customizable max packet size for restricting the...
The workaround currently is just use one of the existing Ipv4 or 6 family in the slot and make sure the port is non-zero and address valid (so not...
@simon-lemay-unity I just want to extend my thanks for all the good changes in Transport 2.1. Adding in custom max-packet size and QOL of custom...
Just saw this in the [1.1.0-pre.3] - 2023-10-17 since it was highlighted in the November DOTS development report. Only now I got around to reading...
This is the entire system, slightly touched up from the previous code sample as to not require finding the individual field offsets and instead...
Also, if it's not too much of a complication, I would like to suggest that either the Composite or a new attribute also have a further setting...
In [GhostField] there exists an option "Composite" that, when set to true, generates a single change bit for an entire struct. For example a...
On the other hand, I disagree. Leaving relevancy results in the entity getting destroyed and re-entering results in a new entity getting spawned....
Oh no. Well, this bug isn't that high of a priority. I'm far from being able to delete something intentionally. I'll give y'all a poke if I manage...
@NikiWalker Reopening this thread as a [Bug] because I can't figure out why my static prespawned entity isn't getting destroyed. A completely new...
Hrm. A stripped down version of my project can't reproduce the problem. I'll have to dig into my code to figure out what I broke. Marking post as...
You need to import the custom physics authoring under Physics package samples. Instructions here:...
[ATTACH] The 3D transforms should be placed in their own folder like what I did with my custom variants (Transform - 2D). In order to do so, I...
PhysicsGraphicalSmoothing [PGS] is a physics component used for rendering smoothing by interpolating (when PhysicsGraphicalInterpolationBuffer...