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The problem is with Pointer.delta itself not only actions. If you compare the change in Pointer.position with an accumulated change of...
Hi, I'm trying to use values that I've set in a MaterialPropertyBlock in a meta pass, but it looks like they are being ignored while baking. Is...
Hello everyone, maybe someone can help me figure this out. The Unity documentation claims that >> AlphaTest is a separate queue from Geometry one...
I might try doing something like this. Thanks!
Hello everyone! I'm trying to find a way to draw a certain part of a mesh without actually creating / uploading a new mesh. Basically I would...
So from what I've seen from my tests the number of materials does matter so it's better to try to keep it to a minimum. Whereas how different...
I understand it better know, thanks!
Hi everyone! Looking for help from anyone who’s had more experience with the new batcher. From this blog post...
Same here after the update to Catalina It's actually any shaders at all not just the UI, that can't get compiled
Does anyone know the reason for that 'platformNeedsToKillAlpha' for mobile platforms? As far as I'm concerned thats just a blit pass for no reason.
Hello, Martin! Haven't found anything about this in the docs. I guess it's not out there yet. (update: nevermind, found it) I've been trying to...
Hi everyone! I’ve been looking into the timeline section of the CPU profiler and noticed that it looks like the main thread can actually go ahead...
Thanks for the explanation! Well, that seems like what I need. Just to make sure - if I don't make a shared order group, messages in the Reliable...
Hi, Has anyone had experience with ConnectionConfig.MakeChannelsSharedOrder? I need a transport that I could send both reliable and unreliable...