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Is the editor paused because there are exceptions? The second screenshot shows a few errors. I would look into these first.
The RaycastHit has a property triangleIndex. The documentation has an example code for accessing the triangle vertices: Mesh mesh =...
Fully agree with that. There is a relative transformation between your cube and your snap point. When you snap the snap point to another cube,...
you need to apply the original inverse transform between the cube and the child object. and after that, reset the local pose of the child object.
Maybe the pivot point of your enemy object is different than the one of your newly instantiated object.
I don't think there is a list. By having a quick look, the 2021-versions seem to have the largest number of templates. But I don't know, what you...
The GridLayout only supports fixed cell sizes. But Horizontal and Vertical Layout Groups support children with adaptable sizes. The hierarchy like...
You could bundle your static values into a separate MonoBehaviour. Create one instance and reference to it via static variables.
not sure if I understood it correctly, but have you tried to reverse the order of your vertices? It sounds like your triangles are back-facing.
Not in general a bad practice. But such large if-statements are hard to maintain. Therefore I would decouple the code for spawning from the code...
I'm not sure which behaviour you want to achieve. You could start with this really simple player movement and then change it step-by-step to get...
Most important is to remove ship1_script and ship2_script from ShipBehaviour. You can create a separate GameObject with a TestInput-component...