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Hey Stephen! I built a development apk to test and found that it doesn't take up twice as much memory. Sure enough, the Profiler of Editor is not...
Maybe I should build a debug package to test? Sometimes the Profiler of Editor is not so accurate.
It is true when I just created the font. I changed it to false and nothing changed.
Thanks for the reply. But..Unfortunately....it is static Font Assets, even if I turn it off Is Readable, it also takes up twice as much memory...
As shown below [ATTACH] [ATTACH] The memory displayed in the profiler does not match the one displayed in the Inspector. Any Help?
Hey Stephan. I'm looking at the source code, and i found this in the script "TMPro_UGUI_Private.cs". [ATTACH] When I deleted this judgment. Just...
Thanks. I just tried it. This can solve part of the problem, but actually in most cases, Texts using Auto-Size have no LineBreaking Following...
Thanks for the reply. I'm using Asian languages, It usually does not use spaces to partition words, Instead, punctuation is used. so is there any...
Unity v2019.1 TMP v2.0.1 These are the TextMeshPro settings [ATTACH] When i enter a shorter text, It looks all right [ATTACH] But....When a...