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Heads up I figured out that you can edit the top number on the Y axis of the graph for those curves. Pretty unintuitive but there you go.
Set it as an Axis. Then pick just the axis you want to track. Most likely Scroll/Y [Mouse]. Then it will come in as a float. Why it picks 120 as...
Whenever I setup the animation rigging as per the little video Unity did, when I hit play the root bone scales by like 100 and my character is...
How can I move at any angle to the camera, not just forward?