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I found when i was looking for an answer and here is how you can change cursor via code: I've created a button in c#. Like that: Button...
I've figure out what happened. Now my logs are json. Thank you guys.
Guys alright don't come on me. I've tried for you again, probably i could not explain what i want to. This is my logger class: //...
Hi don't want to keep extra log file, I've already checked this class but not that i want it.
Hello everyone, I'm coding a custom console. Log Handler was not catches syntax error so i coded a class that uses reflection to wrap LogEntries...
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But my target array coming from "Editor.targets" and Unity says: // Summary: // An array of all the object being inspected....
Hi everyone, When i compile my script, Unity throws this error to me. I guess it is because of the Editor.Create function. But i'm sure. How can...
Actually, i use reorderable list Like this: ReorderableList list; public void init() { list.drawElementCallback += (rect, index, active,...
Hi, I've a script that called ''Document Generator.'' This script must create all assemblies doc files but problem is here, i need to add...
Hello everyone, We are making our own navmesh, that's why i made a mesh tool to edit and create new meshes. I use...
Silly me :/ I solve the problem with your solution, thanks a lot!!!! :)
Sorry for spam but i tried but i'm getting null referance exception still.
Oh, i see. I'm sorry for my bad expression of myself. Allright, i'll try my chance with CreateInstance<T>. Thx.
Yes, i know i can but i don't want to that. My object is already at the scene but I don't want to create another reference of the mono class, i...
Hi everyone, I've two different test classes and i'm trying to embed my one of the inspector to another. My source codes are here: I'm trying to...
I found the solution here: https://forum.unity.com/threads/ebusy-resource-busy-or-locked.845497/
Hi, everyone. I'm trying the upgrade my probuilder. My current version is : 5.0.3 I'm getting this error code: An error occurred while...
Hello everyone, I guess i found a critical bug. But i'm not sure that's why i want to ask you. My code was working at our old games perfectly, and...
Thank you for your response! I guessed that but i needed to check desperately.