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I haven't been able to implement any C++ MM2 nodes yet, is there any guide on how to do it?
Hey sorry I don't understand, what do you mean by not needing it for the offset? I am aware that I don't need to implement this in C++ to...
Yes, I really needed offset like any other noise nodes. also, is there any way we could get a c++ implementation of this? I have been trying to...
Is there any reason why using the exposed variables too often can cause the Thread manager to throw errors at like 144? This is the line throwing...
Time to necro this post. Any update? HAHAHA the only thing I found is a member only post in medium with the following 5 mile link...
Try the whittaker node, just slap two noises into it and see what it generates. You can also make your own custom whittaker node, find more info...
Was the feature "tile clusters" (or something called like that) finished? I have been waiting on it for months but I haven't seen it added in the...
It's so basic it will not work when I remove either of them. Had to completely strip the asset from the project and redo a lot of stuff to get it...
Building for Android (I'm making a VR quest 2 compatible game) got this error: Exception: Cannot include plugin...
I guess the only thing I can do is to bump this once more. Issue is not being fixed and after Unity's stunt, I don't know if it will ever get...
Nevermind I got it working, this is the part that was left (making the value of "Opacity" change depending on the distance from the eye to the...
Did you finish it? I'm also doing it for a VR project and I'm trying to figure out how to finish it
There are ambient occlusion ghosts for most transparency effects Is there any way to solve this? I'm currently using HBAO [ATTACH]
Commented before, I have to mention "remove edges" (and similar operations). If two faces share an edge, removing it should connect the faces. In...
2023 and I also stumbled upon this looking for a way to do it o_O I guess I will also talk about it in that other thread. (Also sorry for the...
I was wondering if there's a way to rarefy objects by "cherry picking" according to certain properties like the height of the object, so that, for...
That was it! Thanks a lot, I didn't realize that, it looks like the asset behaves differently when using gizmos and not. If they are disabled, if...
I have been working on other things and I have come back to Map Magic not allowing me to pin or unpin tiles. I have restarted my entire computer,...
That's actually a pretty good idea, will that be part of a future update?
Humm, understood, right now I think I would be entering a more "feature request" field... In a future update, would it be possible to have a...