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I want that at some point in the game the player will be looking over the view out of the window. So I added a new Camera and positioned the...
if (PingPong == 0) { front.transform.position = Vector3.Lerp (front.transform.position, frontposicao[indexfront],...
you have too many closes symbols } You did : if (PingPong == 0) { Then at line 14 you close it with } But then you forgot to open another two...
Note: This is now obsolete. Use SceneManager.LoadScene instead.
I think it's not moving since the MoveTowards line and the RotateTowards line should be inside the Update. If they are in the OnTriggerEnter they...
I have a window the window layer is set to Interactable : [IMG] This small script is attached to the window : using System.Collections; using...
The idea is that the player will move the once the mouse fast from left to right and depending on how much fast he moved the mouse the child...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DetectInteractable :...
In this script I want to do that when I'm calling the Playconversations it will know to do this steps logic : 1. Scale up the object. 2. Check...
Just for example I did that little editor script for the Inspector : I have a List and with this script I can make the List to be in a scroll...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditorInternal; using UnityEngine;...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditorInternal; using UnityEngine; public class...
I'm talking about EditorWindow not CustomEditors And I tried to use your idea without success so far.
I want to switch accounts. I click on Sign Out but then after 3-4 seconds it's getting connecting to the same account automatic ! And if I click...
I have a script with a List : using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq;...
In some script in the Update I'm doing for example : using System; using System.Collections; using System.Collections.Generic; using...
I want to find all the GameObjects that have a mesh renderer component but also don't have any colliders attached to them and then to add a mesh...
There are two navmesh agents in this example. One of them is moving between the waypoints. The second one is reaching to the first waypoint and...
I have a character the player : This is a screenshots of the player Inspector and scene view : [IMG] This screenshot is the continue player...