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We have upgraded our game from 5.0 to 5.3 (free) and now shadows are not working. They work on deferred but not on forward rendering path build...
Anything from my application ? If it`s my application then I decide what is public ,private ,static etc. Anyway, I was reffering to single player...
Sure. Health value,inventory etc.. One could go through - get_componnent - methods to check for variables changes in other scripts and then...
So, it won`t prevent it. Thanks. This was no argument, I really was worried :)
Take your time, no rush. Ok, here is a valid question. We have a global static variable "something". If script1 is accesing this variable the...
If any of your variable needs to be globaly accesed and changed, make it static. Use lock if neccesary. Simple as that.
Likewise.
All my global variables are static and everything works perfectly. This would not be allowed if it warent useful.
Make public static float totalTime; Then you can acces AND change this variable globaly from any other script. In your case call totalTime from...
Much better. Everyone - use this in your script instead :) Also, don`t forget NOT to put any buttons behind scrollview rectangle.
Here is an example of a dropdown select country script: private Vector2 scrollViewVector = Vector2.zero; private string[] countrys...
What`s the solution than? I deactivated all children objects(not trough the parent,rather with a method findgameobjectswithtag("things i want to...
for c# variable has to be public static to acces it and change it directly in another script.