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Compute buffers would make much more sense of this problem. I suppose that's an indication that I need a card newer than my rusty Radeon 5770....
Reviving an old thread. Thanks for the suggestion aubergine, however scaling the relative position by the far plane to retrieve homogeneous...
Inverse kinematics, as we all know, is the determination of joint orientations provided a desired end-effector position, whereas forward...
Nice bit of code trickery, but it'd be in your best interest to sample a texture with noise to save on computational costs.
I'm trying to replicate the smudging effect as seen here: [MEDIA] The current effect I've got works well against the camera's far plane provided...
The algorithm is the creation of Andreas Aristidou, you can read his paper here:...
All religions make that claim, topkek. http://en.wikipedia.org/wiki/Crusades
I've been attempting to get geometry shaders working, however it tosses me a compilation error stating: No subshaders can run on this graphics...