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Yah, I understand. So, I attached this component when I work with roadnetwork without backing up :D #if UNITY_EDITOR using EasyRoads3Dv3; using...
Hi, raoul! Oh, I should split up the terrains more pieces. When I select Road Network after getting rid of ER Terrain component, ER asked me about...
Ah, it might be helpful for me! Actually, the reason I asked is that the backup data is so large that the editor becomes too slow when working on...
Hello, Raoul! I have a question. :) Where is the backed up terrain data stored? I found suspicious directory at '[PROJECTNAME]\EasyRoads3Dv3'....
Thanks.
Hi, I think I found a minor bugs for devs using source control. When the GPUI builds and creates a custom shader, the GPUI fails to create and...
Can I use GPU Instancer with level streaming at the sametime? I'm trying to use SECTR and GPU Instancer at 2018.3.6f
Thanks for confirming.
As you know, Terrain component doesn't allow multi edit on inspector. So, I'm editing them by a simple script temporarily. Because I have to...
Hi, I'm using Enviro as default setting on 2018.3.6f Windows DX11.. I tried to profile my scene with profile on runtime, there was something...
[IMG] Hi, What can I do to fix this warning at entering play mode? Is there any button to initialize UMA libraries at Global Library Window?...
I set 3 texture long time ago, and i removed 3rd texture slot from uma mataerial. several overlays are managed automatically, but others were not...
[BUG REPORT] OverlayDataAsset Inspector sometimes shows wrong number of texture list compared to Debug Inspector view. In my case, the overlay...