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Hello, Would you recommending enabling the CRC checking for addressable for local addressable group or remoate addressable group? (the options...
Hi andy, Thank you so much for the reply again. That provides a lot of insights : ) One think I did before building a new player build everytime...
Hello, Just wanna ask around about what your typical loading time needed for a call of Addressables.LoadAssetAsync to complete. My average...
Is Addressables.InstantiateAsync faster than typical Instantiate if run in an async function? I am trying to optimize the loading time of my...
Hi andy, Thanks for the reply. In this case, when the player update their app from an old player to a new player version, do they have to...
Hello, I have a problem with the workflow of addressable. After I made a new player build, all player upgrade from previous build needs to...
Hello, I used PlayFab as backend of my game. PlayFab fires UnityWebRequest to talk with the server. While I am downloading remote addressable...
Hi, it maybe related to the gradle plugin version: I had similar problem and is fixed by not using the Unity default gradle plugin but use other...
There is a discussion about the consistency of hash value of addressable bundle:...
Thanks for the reply, that's what I assumed too, but I tested out the new player build requires to redownload all the remote bundles...
Hi Jonas-Neuston thanks for the reply. In this case, is there anyway that we can make the "New Build" (which is not based on the previous...
Hello, I want to create a new player build (for example .apk) that is updated from addressables_content_state.bin. But when I do a "Update from...
thanks!
hello? : "((
Hello, I tried download assets using DownloadDependenciesAsync when player is playing a game session. The game is very laggy during the download...
+1, we need this feature
Hello, Is it possible to set a time out for Addressables.LoadAssetAsync operation? Thank you very much. Sincerely, Jacky
Hello, I want to make a new player build (example: apk) after a "update from a previous build" from a addressables_content_state.bin file. But I...
Hello, I want to "update a previous build" with the addressables_content_state.bin to create a build that also rebuilds the builtin assets (The...
thanks shane, I have the problem solved : )