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this topic quite well sums up how developers use to polish Unity Engine
I am also interested in how to actually scale in Unity with physics. I understand that small object just "move faster than big objects" and it has...
bump - I have the same problem and these stupid problems Unity has for years make me want to switch to Unreal Engine
Then I don't understand my problem. On my Huawei P10 my framerate keeps jumping between 30 and 60 fps. I thought this might be the reason. Even on...
https://support.unity.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS This article says that mobile actually...
For me only the longer audio file was a problem so I tried to lower it's quality. The solution was to lower the sound clip QUALITY below 100%...
I also use to press Ctrl+Shift+N to create new folders on daily basis. It is a bit odd that someone decided that this shortcut will be doing...
I agree, I am not following all Unity's announcements. I am using my time to..you know...make games. This ECS is a huge mess right now, and thats...
Video is unavailable. Can you please describe what happens or share a name of the video?
I am very interested in URP support! I am actually waiting with the asset purchase until URP support is released. Hopefully you will have success...
Thanks for the note about Update function. Yeah, for difference between Update and FixedUpdate I would actually recommend anyone to watch some...
Man, you are legend! You saved me a lot of time. Thank you so much! It works great and the effect looks really sick! Also, thanks for extra...
Nice! Position node set to Object Space fixed it. Now it properly shows the whole texture. I did a lot of experimenting and it seems like Matrix...
Alright, I copied the values from the dummy script to the Matrix3x3 in shader graph, but it still doesn't feel right. It is always just a single...
I love how you just "should know". I spent about 5 hours trying to find info about this alone, but if you wouldn't help me, I would just give up...
I am completely lost here...I am trying to just define my Inputs as you suggested: in Shader Graph in Custom Function node: [ATTACH] using...
Ok. My game is going to be for PC and mobile but it is low-poly and not very graphically demanding, so I guess I should build everything on URP....
Alright, so this is pretty complicated I see. Then which RP is a good practice to use in the beginning when you are not sure which one to use yet?...
Since I am quite new to shaders, let me try to say it in my words to make sure I got it right: you are saying that I can keep using any of the...
Thank you very much for the script example. This made me realize I am completely missing any knowledge of shader scripting in HLSL and so I had to...